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credits:
Art/Animation/GameDesign - Me!
Programming/GameDesign - Sam Jennings
OriginalScore - Angel Noriega
Rehearsal
an Unreal Engine videogame
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Responsible for all 3D Assets, Animation, & UI
2 Custom Game-Ready Rigs with Unique Animations and Real Time Cloth Physics
Modular Outfit and Animation system with 15 distinct Totems
Textured 2 character models and over 25 unique assets in Substance Painter


gameplay screenshots (in-engine)
created the concepts, models, textures, & rigs





gameplay animation

modular totem outfit & animation system
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